John Gregory Hancock: Storyteller of Science fiction/Fantasy/Horror realm

May 15th 8pm eastern


John Gregory Hancock has been a newspaper graphic designer for several decades. He’s lived in so many cities and towns he’s lost count.

His visual sense feeds into his writing. Often, his dreams fuel the imagination which is the touchpoint of his tales.

He is but a simple storyteller, in the grand human tradition of old men caught spinning yarns at village campfires. His characters tell him what to say, and he chooses those tales he wants to repeat.

Like many of his characters, life has shaped and unshaped him.

John Gregory Hancock is a storyteller.

A graphic professional for many years (which is one way to tell a story), his graphic journalism garnered international awards, and was nominated for a Pulitzer. He incorporates his visual sense in his ability to spin compelling yarns.

Currently, he has seven books of his own, and has written for The Future Chronicles anthology series, whose titles have hit the overall Amazon Top 10 Bestsellers list. The Immortality Chronicles – a Top 5 SF Anthology and Hot New Release – featured his story ‘The Antares Cigar Shoppe’, which was also nominated for Best American Science Fiction.

His work has appeared in other anthologies, including; Prep For Doom, Bite-Sized Offerings: Tales & Legends of the Zombie Apocalypse, Flying Toasters – The DeadPixel Tales, and Off the Kuf.

Hancock is not tied to any one genre, but is comfortable in the science fiction/fantasy/horror realm. Even a dash of humor, at times. The foreword to his ‘A Plague of Dreams’ says it well: “These stories, these lies, these Dreamwood Tales, are dipped in the heady ink of my fevered dreams. They travel unique and varied paths to arrive at your shuttered door. I entreat you to undo the latch and let them in to lie upon your hearth. They will not bite. Except for the ones that do.”

He lives with his wife and soul mate (who puts up with him, beyond all logic) and a fantastically brilliant son (who thrashes him soundly in video games — really, it’s no contest). They are hopelessly landlocked in Midwest America, far from ocean or desert. Or glacier, come to that.

Like many of his characters, life has shaped and unshaped him.

His fingers itch to write and so far, luckily, people seem to enjoy the things he offers.

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